Sosarian Bestiary


Creatures of the Land

Orcs, Goblins, and Trolls Orcs
Goblins
Trolls


These are the weakest of the denizens, and can be destroyed with the Wizard "A" spell.
Skeletons, Ghouls, and Zombies Skeletons
Ghouls
Zombies


These monsters are also relatively weak, and can be controlled with the Cleric "A" spell.
Giants, Titans, and Golems Giants
Titans
Golems


These creatures are larger, tougher, and meaner versions of the Orcs, and pose a definite threat to any adventuring party.
Pinchers, Bradles, and Snatches Pinchers
Bradles
Snatches


These insectoid creatures are nasty and poisonous, so attacking them requires great caution and skill.
Daemons, Manes, and Gargoyles Daemons
Manes
Gargoyles


These minor denizens of the underworld have a mean streak and the ability to augment that attitude with powerful magic.
Dragons, Wyverns, and Griffins Dragons
Wyverns
Griffins


These horrible monsters can attack a party, without directly engaging them, with their fireballs, and are even nastier from close up.

Orcus, Devils, and Balrons Orcus
Devils
Balrons


The mightiest of the monsters, these underworld creatures combine magic and poison to defeat an opponent.

Creatures of the Sea

Pirate Ship Pirate Ships

The only way to gain possession of a frigate is to find and defeat a group of these marauding brigands.
Sea Serpent Sea Serpents

These creatures are difficult to fight because they can hurl magic from a distance and never directly engage a party, even in close combat.
Man-O-War Man-O-Wars

More dangerous than serpents because of their poisonous bite, these creatures are difficult to defeat for even the strongest party.


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All opinions expressed here are ©Richard Rosengren, and do not necessarily reflect the opinions of others or of Origin Systems.


©Richard Rosengren, 1999
Last Updated: February 22, 1999.